Pick one of the two camps and go nuts. Based on the information provided my first thought was that the begging skillup RNG was better on higher level NPCs than lower level. Do the research on your own on Allakhazam. The gear starts becoming available at 75 and is bought with Marks of Valor from Ethernere Tainted West Karana. These Mercenaries can be good options to level up first unless you have access to some of the most powerful Legendary Mercenaries. I typically use them around 55-70 when your merc starts running out of steam but before you really pick up major power boosts. It isn't the fastest ever, but the money is pretty great and there is rarely anyone here on live. The quests will take you from level 1 to level 10 very easily and outfit you with a full set of gear that is the equivalent of Crude Defiant gear. He will very likely murder you if you do. You may finish them and have 30-45 minutes to wait. Burn (On Some): Your merc will focus primarily on damage, always assisting the main assist. /autoskill allows you to toggle combat skills to automatically active while attacking (formerly unlocked at 61). In order to hire a mercenary meet at least one of the following conditions: Own the Age of Discovery expansion (having purchased when it was a new release). In this Project 1999 EQ video I show a 6 minute spawn camp that can take you all the way to level 60! Watch out for the nameds. (Test server people should average 37%.) The Dead Hills Gribble HA's have been removed from rotation, though they are still the easiest and most reliable way to get through the levels. This means that you'll have to pay the re-hire charge to get your merc back. You will need an invis item or supply of Cloudy Potions though as there are a lot of living creatures between you and the undead section of the zone. Look at my map in comparison to your map to see the location.
EQ Resource - The Resource for your EverQuest needs The burynai camp to the south of the bottom sarnak fort is also really good as the Orechomper drops a good shoulder and the group level tank face item, Mask of Dust. You need the three accounts, so you can create a sustainable merc team. When do I have to upgrade him? Next Last. They are essential to following this guide. If you've made it this far without a guild, then maybe it's time to look for a real guild with people in it. There are 2 nameds plus a named treant you can easily access if no one else is killing them. The ramps leading down into each area of The Grounds are great camp spots and there are halls and nooks of the various buildings in Erudin Burning that you can set up in without much fuss. If you don't mind having to fight your way in every time you zone in, murder farmers. As of the Terror of Luclin expansion, the best mercenary equipment is "Vigilant", which is obtained in The Burning Lands zones. By the time you reach 110 you should be able to clear all of those with a good group by the time the first one is available. What i mean is if you do Field of Scale, you'll have the rank IV merc, not the III or II. Stay at the entrance until you get to 80, then you can push into the north pathway. They are however allowed into LDoN's. When you rez your mercenary you will immediately be charged the Upkeep cost on him. You get access to mercenaries, which are hireable AI controlled party members. At around 66 if you're clearing those areas efficiently, head over to the Muramite Proving Grounds zone line. Sarith, City of the Tides (94-98) Sarith is probably the best place to farm nameds ever. unsure if they removed it or not). Field of Scale theme - Journeyman Rank IV. Doesn't apply to certain AAs, like tradeskills, etc, but its plenty sufficient for leveling. I fully admit that there are abilities some classes have that completely lower the bar for entry to a zone or extend the life of a zone a couple of levels. Since I'm max level/AA, I guess I have only one reason I would afk XP to earn Merc AAs. ALTERNATIVE: Crypt of Decay (60-65)(PoK>PoTranquility>Ruins of Lxanvom aka Crypt of Decay) - If you are a paladin or have a cleric, go straight up to the Knights and Magus. Where it says "Type" select Journeyman (Paying players only) and then select Tier I of which ever you want Healer or Tank. There is a fortress full of soldier type Alerans. Bastion of Thunder (62-68)(PoK>Plane of Tranquility>Torden, Bastion of Thunder) - The giants and bees of Thunder are excellent exp. Just get access to the second of his HAs, Artifacts of Great Importance. Make me want to fire up the game again! The goal is to get the three Clean Up the Farm quests from Siggik at the gnome camp near the Steamfont zoneline. So finding a camp could be tough depending on your chosen servers population and the hour of day. They are kinda tough to pull single, but normally are no more than 2-3 at a time. Everquest AFK Leveling Missions. ALTERNATIVES: Anything in Underfoot (83-90)(Guild Hall>Buy Unrefined Brellium Ore>TP to Brell's Rest>Pellucid/Underquarry/Cooling Chamber/Kernagir) - I seriously dislike Underfoot. The Call of the Forsaken expansion introduced mercenary equipment, gear you can put on your mercenary .
Mercenaries - Fanra's EverQuest Wiki You can come here a little earlier if you want, but ensure you have some form of crowd control handy. While it is fastest to level in Hotzones, it is always good to have options on where to level. The drachnid are probably the lowest level mobs in the zone, but it gets hard to pull singles and they have a lot of HP. Your toons are going to get attacked and hit. It's a hot zone occasionally and of the Alaris zones that cycle as hot zones, I think it's the best. The zone is very well spaced. This amounts to tens of thousands of AA's. Depending on how fast you're going this place is wonderful to 38, but tapers off to just decent after that IMO. You might not even need to spend 10 dollars, since DBG gives you 500 Daybreak Cash a month. A high level KEI type spell coupled with a mercs naturally high regen rate can ensure your merc never runs out of mana to heal you. This guide is a solution to that problem. House of Thule armor is pretty damn good for it's level. The Mercenary Liaison in Cresent Reach is due east of you, if you follow the path you'll run right into him. There are plenty of other sets from House of Thule and Veil of Alaris that can be had relatively cheaply, so do your research and check them out. What that means is he just won't do anything. Wall of Slaughter has repop time of 10 minutes and 40 seconds. He couldn't have made it THAT easy. The area is populated by honored citizens, exalted citizens, respected morticians, and dutiful cleaners. Dive to the bottom and click the big rock.
everquest afk mercenary leveling guide The north and east pathways are the ones to focus on. The westside is still gangster though, so you can kill most of the stuff there. That is how GMs check. Passive: Your merc will not attack anything. Not game breaking to say the least. Still do! At about 52, head further into the zone, through the aquaduct area and start killing rotting peasants, nihilists, and commoners. This makes this one of the best places to grind for paladins trying to wrap up leveling or grind AAs. The money here is ridiculous. everquest afk mercenary leveling guide everquest afk mercenary leveling guide Home Realizacje i porady Bez kategorii everquest afk mercenary leveling guide. Gaesigs and Heligs on the water side come to mind on this. The higher the mercenaries confidence level the less chance he has of running away. South of the citadel are the drachnid tunnels. Erudin also has a LOT of undead which are very concentrated in a few areas, making Paladin swarming much easier as well. Playing live has a few benefits. With a group of three actual players though, you can steamroll this place for GOBS of experience. Direwind Cliffs is nothing but killing drops throughout most of it. That is a great point. you will only be able to select an Apprentice Mercenary. Start off near the entrance, then push up to the area around the house. Create an account to follow your favorite communities and start taking part in conversations. It's accessible at level 75, so you can have J5 mercs 10 levels early. ALTERNATIVES: Argath (88-92)(Guild Hall>Buy Chunk of Argathian Steel>TP to Argath, Bastion of Illdaera) - I only put this here because it is a hotzone and because of that, isn't bad. The final two zones drop Glowing Reis, which gives you good armor from 85-90. A: Yes they do! A discussion community about the greatest MMO of all time! OPTIONS(96-100): To me at this point, there is no best place to go. You can do 2 pathings in this patch (13.1B): At 77 take the quest Reducing the Threat - Wereorcs and head a little northwest toward the Hills of Shade zoneline. It takes a little while to become familiar with the layout and the mission but the mobs are reasonably densely packed and don't run. This expansion introduced Mercenaries and basically completely changed the way you level in Everquest. The north wall of the citadel is a combination of giants, undead, drolvargs, and cockatrice. This is due to the way parties divide up exp. EQ progression has a nice zone by zone guide up to OoW expansion, recommended level for the zone with a rating for the quality of exp there and best of all a map highlighting the mob levels in different areas of the zone usually with a star showing best hunting spots. Keep clearing until you reach the bridges over water in the northern most area. Chat Combat Corpse/Looting General Graphics Group Guild Pet Raid Sound Spell Task Track References What commands do you wish you knew a long time ago? Whatever you do, don't try and fight in the cave to the Commonlands exit. BEST (78-83): Ashengate, Reliquary of the Scale (PoK>Blightfire>Goru'Kar>Sunderock Springs>Direwind Cliffs>Ashengate) - I want to make it clear that the run out here is nuts. Posts: 1,338. Fifth, Daybreak gives you an option to accept some 25% experience potions instead of your monthly 500 Cash. EQ Test Server: Play for Free as a Gold Member, A Site Dedicated to EverQuest (EQ) and the upcoming EverQuest Next (EQN), Phinigel TLP Server Leveling for Human Paladin @, EverQuest AFK Leveling (and AA) Guide: Its all about 3Boxing, Camp Info AC: 25 Aug Flameshield Stone Pyrilen Riftseeker @, Camp Info AC: 20 Aug Ground Murkglider Eyes Blind Hunter Rekamu MPG Expansion: OOW . There are two main camps that you'll use. Here are some suggestions as to how to use these areas to hit max level. The mob density is incredible and you can clear the first three levels of the tower at a breakneck speed. at 17 or if you came out here from CR at 18ish, a little south of the rats/snakes and kill gnolls. If you're geared up or grouped, kill iksar golems as well. Sadly neither zone is a hot zone. At 55-62 move to very center area of the zone and kill bigger shades and vampires. They have low HP, but can hit hard with spells and melee. The reason you select Journeyman is because the Journeyman mercenaries are better, stronger, faster and more advanced (Literally).
Guide to Leveling on Live : r/everquest - Reddit When it isn't, it's a nice place for a change of pace, but I think exp is better elsewhere. BEST : Plane of Fire (62-68(72))(PoK>PoTranq>Plane of Fire) - Grab yourself a levitate and float your way into the first city area of Plane of Fire. A zone you are having a lot of trouble with can be made WAYYY easier if you get a full set of buffs. Along the way, most players are going to need to grind a few thousand AAs in order to be effective at 80+ when playing their character. There are three total HAs he will give you. A: You must be carrying the plat on you in order to pay your merc. It is packed full of Erudites, undead, and gelatinous cubes. At that point start pushing through the shopkeepers to the south or go up the ramp to kill the masters and grandmasters. ALTERNATIVES: 25-32 Crypt of Dalnir (PoK>Field of Bone>Warsliks Wood>Crypt) - Really love this zone. Stay near the entrance until 49-50 then move toward the "disco" areas until about 52. I know there are a LOT of mobs you can access off this area, but have no idea what nameds if any are common here. Burn: Your merc will focus primarily on damage, always assisting the main assist. I will endeavor to keep this guide as up to date as possible and will revise as I play through zones with different class combinations or get better advice. These can quickly take you to 64-65. Pathings. Outside the city are critters which can be pretty easily just wander killed. The experience and potential money are fantastic though. Velkator's Laboratory (45-55)(PoK>Great Divide>Velk's) - This place has grown on me a lot. Start in the tunnels and then work your way through the area around the ghoul assassin. The adds are just too intense. There are four types of Mercs to choose from: Healing, Tanking, Rogue or a Wizard mercs. At 12, all start killing gnolls or skeletal ogres. Here is a quick run down of everything. Finally the yeti caves are a decent camp as well, offering two named yeti and if no one is doing the cockatrice then those two nameds as well. Once inside, just follow your map and keep heading back until mobs start getting close to your level. It's a very good zone with lots of low HP mobs, but it is definitely the best for Clerics and Paladins. More of the same, except a larger portion of the zone is friendly. I think it takes way too long to kill anything and this is also about the point a merc starts falling off so downtime is way high. High enough that 2 rangers headshotting with an SK tanking and wizard also spamming nukes with shaman support couldn't exhaust all the mobs before they repopped. All EverQuest servers, and all website pages and services, will be taken offline for scheduled extended maintenance and game updates on Wednesday, February 15, 2023 at 6:00 a.m. PST*. As soon as you hit 85, do this questline. Also during cooldowns they will use agro reducing abilities. This or a rogue are the only ways to proceed and get access to the high level mobs on the second floor. Camp Info AC: 20 Aug Ground Murkglider Eyes Blind Hunter Rekamu MPG, Camp Info AC: 25 Aug Flameshield Stone Pyrilen Riftseeker RSS, EverQuest AFK Leveling (and AA) Guide: Its all about 3 Boxing, Phinigel TLP Server Leveling for Human Paladin Freeport, EverQuest Next Landmark: Alpha First Impressions. See below for the final bit of the guide. Kor-Sha Laboratory (105-110) - Only really worked 2 camps in this zone. Go. I like to use to portal room for quick evacuation. Making it doubly worth it. If you have that key from earlier or a rogue to pick the lock, go inside that building. There is a quest with the platinum efreeti armor which eventually nets you a Illusion:Specter item that is sick.
Commands - EQWiki Made a handful of edits as of 1/13/2017. Fire, it depends, the stronger DS doesn't outbalance it's weak tankage. The Rogue merc does melee damage where as the Wizard merc will nuke, all pretty basic. The south camp is the three rooms near the Nobles Causeway zone line. Erillion, City of Bronze (95-100)(Guild Hall, Buy a Stone of the Shard's Fall>TP to Shard's Landing>Erillion) - This place is pretty easy and is the easiest option here by far. I normally just wander here, murdering the Cthulian nightmares that abound. © Copyright 2008-2022 Almar's Guides. ALTERNATIVES: Arcstone(67-75)(Guild Hall, talk to portal crystal vendor and buy Arcstone Spirit Sapphire) - I really recommend this place to people with Undead control or slaying abilities. However I think the mercenary's could be a little more mercenary, The other better thread on this!!!11!!!111111111111!! Riftseeker's Sanctum(69-78)(Guild Hall>Buy Chipped Shard of Slaughter>TP to Wall of Slaughter>Muramite Proving Grounds>Riftseeker's) - The mobs here hit hard, have lots of HP, heal, and resist spells, but the experience is awesome. If you have access to it, the TBM Crypt-Hunter gear is comparable to every expansions group gear until 105 and you can upgrade it with augments so that it levels with you in 5 level blocks. Abstruse armor is very serviceable. Press J to jump to the feed. Ah yes. How does it help with boxing? If you don't like the scenery, zone over to City of Dranik. Your toon classes are irrelevant. I would recommend this place only if you have a group of actual people. Hey no time like today. ALTERNATIVE: I really think City of Mist is the single best spot for this level range. Once you're around 96, head toward the big building in the center or the Sepulcar of Order zoneline to kill higher level guys. It does require player crafted items that may be harder to find, but not much harder I think. If you're looking for the old information that used to be on this page you'll find those guides along with all my other EQ content here. I believe the camp is called Library Camp commonly. Although inadvertently getting trained is a risk youre going to take if youre afk; regardless of what xp zone youre in. Mercenaries are the answer to Everquests "grind" and Must-Group to level. You never have to upgrade your Mercenary, he will level with you. They are undead and you will reap them with Slay Undead/Ward Undead line spells. This will easily take you to 56-57. The mobs here are level 67. I forget about that guy. Pretty good for running if you botch pulls. So I will continue making changes as I see what works best and for who. Don't know how popular that still is, but it's still not hard to get anything done. So if a named is in a room with a bunch of other mobs, pull the other mobs and don't worry about the named unless you proximity aggro it. Discussion in 'The Veterans' Lounge' started by Smellhound, Jun 21, 2014. All leveling guides post SoD have a different format and are written for players leveling with Mercenaries.