0 coins. Download. Month created Many users believed that certain updates made near the end of the game's life were to blame for weakening the game's security, thus bringing on the sudden influx of cheaters, although this has never been proven. - The absolute, ultimate, and rarest sniper of all of dead zone, mostly because its not in the game anymore. It is rumored that DeadzoneZackZak asked ZolarKeth and Gusmanak if they wanted to help update Deadzone, but that both ZolarKeth and Gusmanak declined. Click Run when prompted by your computer to begin the installation process. all i saw was from 2020 and one paid from feb 2022, ig patched? Vintage Women's Watches Worth Money, Useful if you don't have a object that show the spawn point, //draws a small cube at the location of the gam object that the script is attached to, // checks to see if the number of spawned enemies is less than the max num of enemies, // checks to see if the overall spawned num of enemies is more or equal to the total to be spawned, //spawns enemies in waves, so once all are dead, spawns more. 1929 wheat penny. On April 1, 2013, DeadzoneZackZak pulled a prank in which he renamed Deadzone to Apocalypse Rising. Pastebin TextLabel.Text = "This GUI is not the best with Every exploit. Files. // checks if the number of waves is bigger than the total waves, // Increases the timer to allow the timed waves to work, // checks if the time is equal to the time required for a new wave, // A hack to get it to spawn the same number of enemies regardless of how many have been killed, // spawns an enemy based on the enemy level that you selected, // To check which enemy prefab to instantiate, // Checks to see if there is a gameobject in the easy enemy var, // calls a function on the enemy that applies the spawner's ID to the enemy, //Shows a debug message if there is no prefab, // Checks to see if there is a gameobject in the medium enemy var, // Checks to see if there is a gameobject in the hard enemy var, // Checks to see if there is a gameobject in the boss enemy var, // Increase the total number of enemies spawned and the number of spawned enemies, // Call this function from the enemy when it "dies" to remove an enemy count, // if the enemy's spawnId is equal to this spawnersID then remove an enemy count. Freeing you from the pain of homegrown software licensing. Season four for Rick and Bryan kicks off with a recap of the Michigan GT, chatting about new hobby projects, and even more geekery as you've come to expect from these two. Welcome to Episode 137.0 of Deadzone the Podcast. deadzone classic script June 5, 2022 5:15 pm killing skunks illegal killing skunks illegal Tel. Death Zone Silent Aim Faster Fly Box Esp Fullbright Remove Fog And More Youtube prepona info Everest Through The Eyes Of A Sherpa Climbers Need To Wake Up Bbc News . Hello its GUI made by me(GameOverAgain) for game DeadZone.Selling it for 5$Discord: https://discord.gg/UdtkW4r RE: Deadzone Remade+Dead Winter scripts - dankmemes420 - 03-01-2016 did the gui look like this RE: Deadzone Remade+Dead Winter scripts - mrsteal yo bork - 07-13-2016 (06-28-2016, 02:57 PM)v3rmasdfmovie123 Wrote: (03 Get the best up-to-date auto farm, infinite money, and auto money meepcity GUI exploits. Many often compared Deadzone to the highly popular game of the same genre, Apocalypse Rising. Pastebin is a website where you can store text online for a set period of time. Reviews. 4. By September 2014, it appeared DeadzoneZackZak abandoned the game, completely halting any further updates. ; Sponsors Hitbox Expanders are a form of cheat in roblox that increase the players hitbox allowing them to shoot around players and still deal the damage and allowing to kill through walls. I finally finished it! local ScreenGui = Instance.new("ScreenGui")local OpenFrame = Instance.new("Frame")local open = Instance.new("TextButton")local Main = Instance.new("Frame")local Pretty1 = Instance.new("Frame")local Pretty2 = Instance.new("Frame")local close = Instance.new("TextButton")local Credits = Instance.new("TextLabel")local Guiname = Instance.new("TextLabel")local Strength = Instance.new("TextButton")local Durability = Instance.new("TextButton")local Chakra = Instance.new("TextButton")local Agility = Instance.new("TextButton")local Speed = Instance.new("TextButton")local Sword = Instance.new("TextButton")local Chikara = Instance.new("TextButton"), OpenFrame.Name = "OpenFrame"OpenFrame.Parent = ScreenGuiOpenFrame.Active = trueOpenFrame.BackgroundColor3 = Color3.fromRGB(201, 37, 255)OpenFrame.Position = UDim2.new(0, 0, 0.42140469, 0)OpenFrame.Size = UDim2.new(0, 90, 0, 41), open.Name = "open"open.Parent = OpenFrameopen.BackgroundColor3 = Color3.fromRGB(170, 0, 255)open.Position = UDim2.new(0.0777777806, 0, 0.024390243, 0)open.Size = UDim2.new(0, 74, 0, 38)open.Font = Enum.Font.Cartoonopen.Text = "Open"open.TextColor3 = Color3.fromRGB(0, 0, 0)open.TextScaled = trueopen.TextSize = 14.000open.TextWrapped = trueopen.MouseButton1Down:connect(function()Main.Visible = trueOpenFrame.Visible = falseend)Main.Name = "Main"Main.Parent = ScreenGuiMain.Active = trueMain.BackgroundColor3 = Color3.fromRGB(80, 80, 80)Main.Position = UDim2.new(0.355699271, 0, 0.346153885, 0)Main.Size = UDim2.new(0, 381, 0, 201)Main.Draggable = truePretty1.Name = "Pretty1"Pretty1.Parent = MainPretty1.BackgroundColor3 = Color3.fromRGB(170, 0, 255)Pretty1.BorderSizePixel = 0Pretty1.Size = UDim2.new(0, 381, 0, 33), Pretty2.Name = "Pretty2"Pretty2.Parent = MainPretty2.BackgroundColor3 = Color3.fromRGB(170, 0, 255)Pretty2.BorderSizePixel = 0Pretty2.Position = UDim2.new(0, 0, 0.835820913, 0)Pretty2.Size = UDim2.new(0, 381, 0, 33), close.Name = "close"close.Parent = Mainclose.BackgroundColor3 = Color3.fromRGB(255, 255, 255)close.BackgroundTransparency = 1.000close.BorderSizePixel = 0close.Position = UDim2.new(0.863517046, 0, 0, 0)close.Size = UDim2.new(0, 52, 0, 33)close.Font = Enum.Font.Cartoonclose.Text = "X"close.TextColor3 = Color3.fromRGB(255, 0, 0)close.TextScaled = trueclose.TextSize = 14.000close.TextWrapped = trueclose.MouseButton1Down:connect(function()OpenFrame.Visible = trueMain.Visible = falseend)Credits.Name = "Credits"Credits.Parent = MainCredits.BackgroundColor3 = Color3.fromRGB(255, 255, 255)Credits.BackgroundTransparency = 1.000Credits.BorderSizePixel = 0Credits.Position = UDim2.new(0, 0, 0.835820913, 0)Credits.Size = UDim2.new(0, 381, 0, 33)Credits.Font = Enum.Font.CartoonCredits.Text = "Gui made by KdammaH Scripts inspired and created by Stish-Cheat Script"Credits.TextColor3 = Color3.fromRGB(255, 255, 255)Credits.TextScaled = trueCredits.TextSize = 17.000Credits.TextWrapped = true, Guiname.Name = "Gui name"Guiname.Parent = MainGuiname.BackgroundColor3 = Color3.fromRGB(255, 255, 255)Guiname.BackgroundTransparency = 1.000Guiname.Position = UDim2.new(0.236220479, 0, 0, 0)Guiname.Size = UDim2.new(0, 200, 0, 33)Guiname.Font = Enum.Font.CartoonGuiname.Text = "Anime Fighting Simulator Autofarm"Guiname.TextColor3 = Color3.fromRGB(255, 255, 255)Guiname.TextScaled = trueGuiname.TextSize = 14.000Guiname.TextWrapped = true, Strength.Name = "Strength"Strength.Parent = MainStrength.BackgroundColor3 = Color3.fromRGB(170, 0, 255)Strength.Position = UDim2.new(0.0314960629, 0, 0.22388044, 0)Strength.Size = UDim2.new(0, 151, 0, 30)Strength.Font = Enum.Font.SourceSansStrength.Text = "Strength"Strength.TextColor3 = Color3.fromRGB(0, 0, 0)Strength.TextSize = 20.000Strength.TextWrapped = trueStrength.MouseButton1Down:connect(function()_G.LULU = true--change to true or falsewhile _G.LULU dowait(0.1)local A_1 = "Stat"local A_2 = "Strength"-- pick up your item for autofarmgame:GetService("ReplicatedStorage").Events.StatFunction:InvokeServer(A_1, A_2)endend)Durability.Name = "Durability"Durability.Parent = MainDurability.BackgroundColor3 = Color3.fromRGB(170, 0, 255)Durability.Position = UDim2.new(0.577427804, 0, 0.22388044, 0)Durability.Size = UDim2.new(0, 151, 0, 30)Durability.Font = Enum.Font.SourceSansDurability.Text = "Durability"Durability.TextColor3 = Color3.fromRGB(0, 0, 0)Durability.TextSize = 20.000Durability.TextWrapped = trueDurability.MouseButton1Down:connect(function()_G.LULU = true--change to true or falsewhile _G.LULU dowait(0.1)local A_1 = "Stat"local A_2 = "Durability"-- pick up your item for autofarmgame:GetService("ReplicatedStorage").Events.StatFunction:InvokeServer(A_1, A_2)endend)Chakra.Name = "Chakra"Chakra.Parent = MainChakra.BackgroundColor3 = Color3.fromRGB(170, 0, 255)Chakra.Position = UDim2.new(0.031496048, 0, 0.422885478, 0)Chakra.Size = UDim2.new(0, 151, 0, 30)Chakra.Font = Enum.Font.SourceSansChakra.Text = "Chakra"Chakra.TextColor3 = Color3.fromRGB(0, 0, 0)Chakra.TextSize = 20.000Chakra.TextWrapped = trueChakra.MouseButton1Down:connect(function()_G.LULU = true--change to true or falsewhile _G.LULU dowait(0.1)local A_1 = "Stat"local A_2 = "Chakra"-- pick up your item for autofarmgame:GetService("ReplicatedStorage").Events.StatFunction:InvokeServer(A_1, A_2)endend)Agility.Name = "Agility"Agility.Parent = MainAgility.BackgroundColor3 = Color3.fromRGB(170, 0, 255)Agility.Position = UDim2.new(0.031496048, 0, 0.631840646, 0)Agility.Size = UDim2.new(0, 151, 0, 30)Agility.Font = Enum.Font.SourceSansAgility.Text = "Agility"Agility.TextColor3 = Color3.fromRGB(0, 0, 0)Agility.TextSize = 20.000Agility.TextWrapped = trueAgility.MouseButton1Down:connect(function()_G.LULU = true--change to true or falsewhile _G.LULU dowait(0.1)local A_1 = "Stat"local A_2 = "Agility"-- pick up your item for autofarmgame:GetService("ReplicatedStorage").Events.StatFunction:InvokeServer(A_1, A_2)endend)Speed.Name = "Speed"Speed.Parent = MainSpeed.BackgroundColor3 = Color3.fromRGB(170, 0, 255)Speed.Position = UDim2.new(0.577427804, 0, 0.631840646, 0)Speed.Size = UDim2.new(0, 151, 0, 30)Speed.Font = Enum.Font.SourceSansSpeed.Text = "Speed"Speed.TextColor3 = Color3.fromRGB(0, 0, 0)Speed.TextSize = 20.000Speed.TextWrapped = trueSpeed.MouseButton1Down:connect(function()_G.LULU = true--change to true or falsewhile _G.LULU dowait(0.1)local A_1 = "Stat"local A_2 = "Speed"-- pick up your item for autofarmgame:GetService("ReplicatedStorage").Events.StatFunction:InvokeServer(A_1, A_2)endend), Sword.Name = "Sword"Sword.Parent = MainSword.BackgroundColor3 = Color3.fromRGB(170, 0, 255)Sword.Position = UDim2.new(0.577427804, 0, 0.427860558, 0)Sword.Size = UDim2.new(0, 151, 0, 30)Sword.Font = Enum.Font.SourceSansSword.Text = "Sword"Sword.TextColor3 = Color3.fromRGB(0, 0, 0)Sword.TextSize = 20.000Sword.TextWrapped = trueSword.MouseButton1Down:connect(function()_G.LULU = true--change to true or falsewhile _G.LULU dowait(0.1)local A_1 = "Stat"local A_2 = "Sword"-- pick up your item for autofarmgame:GetService("ReplicatedStorage").Events.StatFunction:InvokeServer(A_1, A_2)endend)Chikara.Name = "Chikara"Chikara.Parent = MainChikara.BackgroundColor3 = Color3.fromRGB(124, 10, 255)Chikara.Size = UDim2.new(0, 71, 0, 33)Chikara.Font = Enum.Font.SourceSansChikara.Text = "Chikara Shard"Chikara.TextColor3 = Color3.fromRGB(0, 0, 0)Chikara.TextSize = 14.000Chikara.TextWrapped = trueChikara.MouseButton1Down:connect(function()_G.on = truewhile _G.on dogame.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = Workspace.MouseIgnore.ChikaraCrate.ClickBox.CFramewait(4)endend), Yo JJsploit. Roblox Scripts - NO POPUP - NO DIRECT LINK - NO DOWNLOAD - 100% SAFE ALL SCRIPT JUST COPY PASTE. gossops green dentist. Able to run almost any script for any mode, the best DLL script executor. Open any Roblox game and attach JJsploit (or other executor) to it. alan mcgee gemma interview. Take your favorite fandoms with you and never miss a beat. Hacks. Message my roblox and i will tell you how to do it.The account is called FlamingoAlt78 the account will tell you what to do. 30+ games. Here is the Waddah Attar Explosion Indicator converted by Syracusepro from Pinescript to ThinkorSwim. Click on the commands tab present on the screen and see what command will execute what cheat Warning: Some caution should be exercised when using scripts. When Johnny Smith (Christopher Walken) awakens from a coma caused by a car accident, he finds that years have passed, and he now has psychic abilities. Godot features a built-in deadzone system to tackle this problem. Gusmanak, the creator and owner of Apocalypse Rising, posted various images mocking Deadzone. You can check this by opening up the Joystick Control Panel from the new window that has opened after running the configuration. It is commonly criticized for being a copy of the popular Roblox game "Apocalypse Rising", and the not so popular game DeadMist. Deadzone was officially closed on December 25, 2014. JackzFTW/Message to the future me, I hope you did a great job-Past me. // returns the Time Till the Next Wave, for a interface, ect. After that, click the Inject button, followed by Execute, and the script GUI will appear. I have no clue how to attach the JJSploit to my Roblox game/Jailbreak if you know can you let me know. USA Distributor of MCM Equipment deadzone classic script Visits Pastebin.com is the number one paste tool since 2002. roblox deadzone remade script hack v3rmillion, Come To My Cheat Oby N Learn A Never B4 Seen Cheat Roblox https steamcommunity com sharedfiles filedetails id 1946620938 Https Encrypted Tbn0 Gstatic Com Images Q Tbn 3aand9gctaovrq4dr Gapnrfv8occentldr1u3uhb23q Usqp Cau Roblox Booga Booga Speed Codes V3rmillion May Skays Gaming Skays Droid Discord. Suitable for any business size or industry 3CX can accommodate every need; from mobility and status to advanced contact center features and more, at a fraction of the cost. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. i play this game, -31k rep and 1.3k player kills 18k zombie kills anyways infinite yield works fine for this game, there is a god script but ive only seen 2 people with it since regular god scripts dont work. in game I was able to move the cockpit's crosshairs with even the slightest movements from the stick and no deadzone! Creator Roblox Rumble Quest Codes J. In addition the crew are now recording at Thunderforge Studios in . (Roblox) Deadzone Classic Script | Autofarm Kill Zombie: Feb 11th, 2020 : Never: 4,547: None - (Roblox) DeadZone Classic Script | KILL ALL: Feb 11th, 2020 : Never: 7,508: There are many hacks in the game, the most likely being flyhacks and a few others. I find the best way to get rares is through drop parties. @Opiate987 I butchered Sedenion's DX++ profile from the EA forums for my needs in DCS and just literally flipped the axis over, some of it i use some not so much, some of the buttons don't seem to be detected in SWS, i haven't really done the diagnostics on exactly what or why yet, // -----------------------------------------------------------------------------//HOTAS Warthog DX++ Mapping// -----------------------------------------------------------------------------//Main script file//Version:2.1//Author:Sedenion//Modified:Badger//Date:09-JUN-2020// -----------------------------------------------------------------------------//Desc://DSC script file// -----------------------------------------------------------------------------//Change Log://10-05-2020Updated code in Main and tidied spaces to tabs//05-10-2020Updated to fix Star Wars Squadrons/*MapAxis(&Joystick,JOYX,DX_XROT_AXIS,AXIS_NORMAL,MAP_ABSOLUTE);MapAxis(&Joystick,JOYY,DX_YROT_AXIS,AXIS_NORMAL,MAP_ABSOLUTE);MapAxis(&Throttle,SCX,DX_X_AXIS,AXIS_NORMAL,MAP_ABSOLUTE);MapAxis(&Throttle,SCY,DX_Y_AXIS,AXIS_NORMAL,MAP_ABSOLUTE); *///SC axis and Joy axis swapped over// -----------------------------------------------------------------------------// -----------------------------------------------------------------------------// Custom config// -----------------------------------------------------------------------------// Shift-Submode Config// -----------------------------------------------------------------------------defineSHIFT_ENABLED1// Enable or Disable (0) Shift SubmodedefineSHIFT_DEVJoystick// Shift-Submode activation Button DevicedefineSHIFT_BTNH4P// Shift-Submode activation Button ID// Button & Hat Shift-Submode Activation// -----------------------------------------------------------------------------defineH3_SHIFT0// Enable or Disable (0) Shift-Submode for Hat 1defineH4_SHIFT1// Enable or Disable (0) Shift-Submode for Hat 1defineBS_SHIFT0// Enable or Disable (0) Shift-Submode for Boat Switch// Button & Hat Long-Press Activation// -----------------------------------------------------------------------------defineS1_LONG1// Enable or Disable (0) Long-Press for S1 buttondefineS2_LONG1// Enable or Disable (0) Long-Press for S2 buttondefineS3_LONG1// Enable or Disable (0) Long-Press for S3 buttondefineS4_LONG1// Enable or Disable (0) Long-Press for S4 buttondefineH2_LONG1// Enable or Disable (0) Long-Press for Hat 2 L & RdefineLTB_LONG1// Enable or Disable (0) Long-Press for LTB buttondefineCS_LONG1// Enable or Disable (0) Long-Press for CS Hat U & DdefineCH_LONG1// Enable or Disable (0) Long-Press for China HatdefineAP_LONG1// Enable or Disable (0) Long-Press for AP buttondefineLDGH_LONG1// Enable or Disable (0) Long-Press for LDGH button// Common LED Config// -----------------------------------------------------------------------------defineLED_BRIGHTNESS0// LED brightness level (0-255)defineLED_BACKLIGHT0// Enable or Disable (0) LED Backlight// Button-controlled LED Mapping// -----------------------------------------------------------------------------defineLED1_CONTROL0// Enable or Disable (0) Controlled LED1defineLED1_DEVThrottle// LED1 Controll Button DevicedefineLED1_BTN-1// LED1 Controll Button IDdefineLED2_CONTROL1// Enable or Disable (0) Controlled LED2defineLED2_DEVThrottle// LED2 Controll Button DevicedefineLED2_BTNAPUON// LED2 Controll Button IDdefineLED3_CONTROL1// Enable or Disable (0) Controlled LED3defineLED3_DEVThrottle// LED3 Controll Button DevicedefineLED3_BTNRDRNRM// LED3 Controll Button IDdefineLED4_CONTROL1// Enable or Disable (0) Controlled LED4defineLED4_DEVThrottle// LED4 Controll Button DevicedefineLED4_BTNEACON// LED4 Controll Button IDdefineLED5_CONTROL1// Enable or Disable (0) Controlled LED5defineLED5_DEVThrottle// LED5 Controll Button DevicedefineLED5_BTNFLAPD// LED5 Controll Button ID// -----------------------------------------------------------------------------// Includes// -----------------------------------------------------------------------------include"target.tmh"// Standard TM Headerinclude"include/dx+.tmh"// DX++ Moduleinclude"include/pov.tmh"// Custom POV Hat moduleinclude"include/ldc.tmh"// LED Control module// -----------------------------------------------------------------------------// Event callback// -----------------------------------------------------------------------------intEventHandle(inttype,aliaso,intx){//Default mapping callback callDefaultMapping(&o, x);//Custom Modules callback callsPovMapping(&o, x);LDcMapping(&o, x);}// Main entry// -----------------------------------------------------------------------------intmain(){// ----------------------- Exclude unused devices ----------------------------Configure(&HCougar,MODE_EXCLUDED);Configure(&T16000,MODE_EXCLUDED);Configure(&T16000L,MODE_EXCLUDED);Configure(&TWCSThrottle,MODE_EXCLUDED);Configure(&LMFD,MODE_EXCLUDED);Configure(&RMFD,MODE_EXCLUDED);Configure(&TFRPRudder,MODE_EXCLUDED);Configure(&TFRPHARudder,MODE_EXCLUDED);Configure(&JoystickF18,MODE_EXCLUDED);//Configure(&Joystick,MODE_EXCLUDED);//Configure(&Throttle,MODE_EXCLUDED);// ------------------------- Event Callback Init -----------------------------//Even CallbackBtn countJoystick, Mouse and KeyboardDXpInit(&EventHandle,104,CREATE_JOYSTICK+CREATE_MOUSE+CREATE_KEYBOARD);// --------------------------- Global setup ----------------------------------//PulseDelaySetKBRate(50,50);SetKBLayout(KB_ENG);if(SHIFT_ENABLED){SetShiftButton(&SHIFT_DEV,SHIFT_BTN,0,0,0,0);}/*int LONG_SHIFT = 0;if (LONG_SHIFT){printf("Value of LONG_SHIFT %s\xa", &LONG_SHIFT);} *////////////////////////////////** JOYSTICK BUTTONS ** ///////////////////////////////// GUN TRIGGER 1 & 2 //MapKey(&Joystick,TG1,DX1);MapKey(&Joystick,TG2,DX2);// MASTER MODE //// MAPS MASTER MODE as as DX3 OR RMB Press slightly below line of vision with SHIFR (HP Reverb in full screen)//MapKeyIO(&Joystick,S1,CHAIN(EXEC("DXAxis(MOUSE_X_AXIS,-14000);""DXAxis(MOUSE_Y_AXIS,25000);"),MOUSE_RIGHT),MapKeyIO(&Joystick,S1,DX101,DX3);// WEAPON RELEASE //MapKey(&Joystick,S2,DX4);// NWS //MapKeyIO(&Joystick,S3,DX90,DX5);// PADDLE //MapKeyIO(&Joystick,S4,DX91,DX6);// TRIM HAT //SetPov(&Joystick,H1);/*MapKey(&Joystick,H1U,DXHATUP);MapKey(&Joystick,H1D,DXHATDOWN);MapKey(&Joystick,H1L,DXHATLEFT);MapKey(&Joystick,H1R,DXHATRIGHT);*/// TMS //MapKey(&Joystick,H2U,DX11);MapKey(&Joystick,H2D,DX12);MapKey(&Joystick,H2L,DX13);MapKey(&Joystick,H2R,DX14);// DMS //MapKey(&Joystick,H3U,DX15);MapKey(&Joystick,H3D,DX16);MapKey(&Joystick,H3L,TEMPO(DX17,DX78,500));//acts as a DMS depress on a long pressMapKey(&Joystick,H3R,DX18);// CMS //MapKeyIO(&Joystick,H4U,0,DX19);MapKeyIO(&Joystick,H4D,0,DX20);MapKeyIO(&Joystick,H4L,0,DX21);MapKeyIO(&Joystick,H4R,0,DX22);MapKey(&Joystick,H4P,TEMPO(DX23,0,300));// Null in Long press for SHIFT Key///////////////////////////////** THROTTLE BUTTONS ** ///////////////////////////////// TDC DEPRESS //MapKey(&Throttle,SC,DX25);// MIC SWITCH //MapKeyIO(&Throttle,MSP,DX75,DX26);//MapKeyIO(&Throttle,MSU,AXIS(MOUSE_Z_AXIS,1,75),MapKeyIO(&Throttle,MSU,DX102,DX27);// MOUSE SCROLL UP/ DX27//MapKeyIO(&Throttle,MSR,DX76,DX28);//SSP=SHIFTED SHORT PRESS//SLP=SHIFTED LONG PRESSSSPSLPMapKeyIO(&Throttle,MSR,TEMPO(DX95,DX76,500),DX28);//MapKeyIO(&Throttle,MSD,AXIS(MOUSE_Z_AXIS,-1,75),MapKeyIO(&Throttle,MSD,DX103,DX29);// MOUSE SCROLL DOWN/ DX29//MapKeyIO(&Throttle,MSL,DX77,DX30);//SSP=SHIFTED SHORT PRESS//SLP=SHIFTED LONG PRESSSSPSLPMapKeyIO(&Throttle,MSL,TEMPO(DX96,DX77,500),DX30);/*MapKeyIO(&Throttle,MSL,TEMPO(DX96,PULSE+L_CTL+L_SHIFT+'X',300),DX30); // Long press "in" will activate and deactivate scratchpad */// SPEEDBRAKE //MapKey(&Throttle,SPDF,DX31);MapKey(&Throttle,SPDM,PULSE+DX32);MapKey(&Throttle,SPDB,DX33);// COOLIE SWITCH ///*MapKeyIO(&Throttle,CSU,DX83,DX34);MapKeyIO(&Throttle,CSD,DX84,DX35);MapKeyIO(&Throttle,CSR,DX85,DX37);MapKeyIO(&Throttle,CSL,DX86,DX38); */MapKeyIO(&Throttle,CSU,DX83,TEMPO(DX34,DX97,500));MapKeyIO(&Throttle,CSD,DX84,TEMPO(DX35,DX98,500));MapKeyIO(&Throttle,CSR,DX85,TEMPO(DX37,DX99,500));MapKeyIO(&Throttle,CSL,DX86,TEMPO(DX38,DX100,500));// BOATSWITCH (AKA Mode Switch)///*MapKey(&Throttle,BSF,PULSE+DX39);MapKey(&Throttle,BSM,PULSE+DX40);MapKey(&Throttle,BSB,PULSE+DX41); */MapKey(&Throttle,BSF,DX39);MapKey(&Throttle,BSM,DX40);MapKey(&Throttle,BSB,DX41);// CHINA HAT //MapKeyIO(&Throttle,CHF,DX79,DX42);MapKey(&Throttle,CHM,PULSE+DX43);MapKeyIO(&Throttle,CHB,DX80,DX44);// PNKY SWITCH //MapKeyIO(&Throttle,PSF,DX87,PULSE+DX45);MapKeyIO(&Throttle,PSM,PULSE+DX88,PULSE+DX46);MapKeyIO(&Throttle,PSB,PULSE+DX89,PULSE+DX47);// LEFT THROTTLE BUTTON //// MAPS LEFT THROTTLE BUTTON as DX48 OR LMB Press slightly below line of vision with SHIFT (HP Reverb in full screen)//MapKeyIO(&Throttle,LTB,CHAIN(EXEC("DXAxis(MOUSE_X_AXIS,-14000);""DXAxis(MOUSE_Y_AXIS,25000);"),MOUSE_LEFT),MapKeyIO(&Throttle,LTB,DX104,DX48);// Engine Flow Normal//MapKey(&Throttle,EFLNORM,PULSE+DX49);MapKey(&Throttle,EFRNORM,PULSE+DX50);// Engine Flow Override//MapKey(&Throttle,EFLOVER,PULSE+DX51);MapKey(&Throttle,EFROVER,PULSE+DX52);// ENG OPER IGN //MapKey(&Throttle,EOLIGN,PULSE+DX53);MapKey(&Throttle,EORIGN,PULSE+DX54);// ENG OPER MOTOR//MapKey(&Throttle,EOLMOTOR,PULSE+DX55);MapKey(&Throttle,EORMOTOR,PULSE+DX56);// APU //MapKeyIO(&Throttle,APUON,PULSE+DX36,PULSE+DX57);MapKeyIO(&Throttle,APUOFF,DX81,DX58);// LANDING GEAR HORN SILENCE//MapKey(&Throttle,LDGH,PULSE+DX59);// FLAPS //MapKey(&Throttle,FLAPU,PULSE+DX60);MapKey(&Throttle,FLAPM,PULSE+DX61);MapKey(&Throttle,FLAPD,PULSE+DX62);// EAC/MASTER ARM //MapKey(&Throttle,EACON,PULSE+DX63);MapKey(&Throttle,EACOFF,PULSE+DX64);// RADAR ALTM //MapKey(&Throttle,RDRNRM,PULSE+DX65);MapKey(&Throttle,RDRDIS,PULSE+DX66);// AUTOPILOT //MapKey(&Throttle,APENG,PULSE+DX67);// Autopilot Engage //MapKeyIO(&Throttle,APPAT,PULSE+DX92,PULSE+DX68);// Autopilot Path //MapKeyIO(&Throttle,APAH,PULSE+DX93,PULSE+DX69);// Autopilot Alt/Hdg //MapKeyIO(&Throttle,APALT,PULSE+DX94,PULSE+DX70);// Autopilot Alt //// ENGINE IDLE //MapKey(&Throttle,IDLERON,PULSE+DX71);MapKey(&Throttle,IDLELON,PULSE+DX72);MapKey(&Throttle,IDLEROFF,PULSE+DX73);MapKey(&Throttle,IDLELOFF,PULSE+DX74);// ------------------------------ Axis Mapping -------------------------------// DX Axis Mapping//DeviceTM AxisDX AxisNORMAL/REVERSEDABSOLUTE/RELATIVEMapAxis(&Joystick,JOYX,DX_XROT_AXIS,AXIS_NORMAL,MAP_ABSOLUTE);MapAxis(&Joystick,JOYY,DX_YROT_AXIS,AXIS_NORMAL,MAP_ABSOLUTE);MapAxis(&Throttle,SCX,DX_X_AXIS,AXIS_NORMAL,MAP_ABSOLUTE);MapAxis(&Throttle,SCY,DX_Y_AXIS,AXIS_NORMAL,MAP_ABSOLUTE);MapAxis(&Throttle,THR_RIGHT,DX_Z_AXIS,AXIS_NORMAL,MAP_ABSOLUTE);MapAxis(&Throttle,THR_LEFT,DX_ZROT_AXIS,AXIS_NORMAL,MAP_ABSOLUTE);MapAxis(&Throttle,THR_FC,DX_SLIDER_AXIS, AXIS_NORMAL,MAP_ABSOLUTE);// Axis Curves//DeviceTM AxisLeft-DZCenter-DZRight-DZCurveScale/ZoomSetSCurve(&Joystick,JOYX,0,0,0,0,0);SetSCurve(&Joystick,JOYY,0,0,0,0,0);SetSCurve(&Throttle,SCX,0,0,0,0,0);SetSCurve(&Throttle,SCY,0,0,0,0,0);SetSCurve(&Throttle,THR_RIGHT,0,0,0,0,0);SetSCurve(&Throttle,THR_LEFT,0,0,0,0,0);SetSCurve(&Throttle,THR_FC,0,0,0,0,0);// ----------------------------- LED Mapping ---------------------------------//DeviceIntensityLedIntensity( &Throttle, LED_BRIGHTNESS );//DeviceLEDEnable/DisableLedEnable(&Throttle, LED0,LED_BACKLIGHT );// Backlightif(LED1_BTN != -1) {//DeviceBTNDeviceLEDCONTROL MODEMapLed(&LED1_DEV, LED1_BTN,&Throttle,LED2,LED_ONPRESS );}else{//DeviceLEDEnable/DisableLedEnable(&Throttle, LED1,0);}if(LED2_BTN != -1) {//DeviceBTNDeviceLEDCONTROL MODEMapLed(&LED2_DEV, LED2_BTN,&Throttle,LED2,LED_ONPRESS );}else{//DeviceLEDEnable/DisableLedEnable(&Throttle, LED2,0);}if(LED3_BTN != -1) {//DeviceBTNDeviceLEDCONTROL MODEMapLed(&LED3_DEV, LED3_BTN,&Throttle,LED3,LED_ONPRESS );}else{//DeviceLEDEnable/DisableLedEnable(&Throttle, LED3,0);}if(LED4_BTN != -1) {//DeviceBTNDeviceLEDCONTROL MODEMapLed(&LED4_DEV, LED4_BTN,&Throttle,LED4,LED_ONPRESS );}else{//DeviceLEDEnable/DisableLedEnable(&Throttle, LED4,0);}if(LED5_BTN != -1) {//DeviceBTNDeviceLEDCONTROL MODEMapLed(&LED5_DEV, LED5_BTN,&Throttle,LED5,LED_ONPRESS );}else{//DeviceLEDEnable/DisableLedEnable(&Throttle, LED5,0);}}, I found that the new 1.1 patch has fixed deadzoning issues for me and it's pretty playable without the TARGET software faff in my opinion, Using Thrustmaster TARGET to fix the Thrustmaster HOTAS deadzone issues.
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