Dustins House, etc.Head to Dustins room and examine the desk to find Dustins Slammer. You'll see a cutscene, and then need to fight some Bad Dudes. You might want to top off at the vending machine that's up here, because there's a boss battle imminent. This next room, as crazy as it looks, is impossible to win. The next room has a hack panel on the far end, as well as a door you can cut through if you want more supplies. The access panel for this is actually a hack panel two rooms back. Stranger Things 4's MVP Highlights Its Newest - ScreenRant Eventually, painfully, it'll be over; just leave the area to be done with it. Once they're dead, it's not entirely over For this next part, I recommend sticking with Eleven (since she has area-of-effect damage) and equipping whatever speed trinkets you have, as if the Mind Flayer creature catches you, it's a one-hit kill. Then head NW once from the starting area and immediately backtrack; instead of the previous room you will be in a small room with Gnome #49: Freddy. stranger things 3 game murray's warehouse buttons *Remember to block! TrueAchievements.com and its users have no affiliation with any of this game's creators or copyright holders and any trademarks used herein belong to their respective owners. If you're in a similar predicament, you've come to . Now you can explore the rest of these vents if you want, but we got the only important item from them. In the Electronics Store, you'll need to use one character to toggle the security cameras while the other character hits the switch to the NE and then heads down the SE to turn the power back on, then backtracks to hit another switch and head into another depowered area. Head to Starcourt Mall. Return to Samantha to free her and attain: Follow the Rat Paper Scissors marker up to the Hawkins Post building. Man, there's way more random illicit activities going on in this game than the show! Near the pool shed and the edge of the fence is Gnome #4: Indiana. He will task you with smuggling? Hitting both floor switches will activate the alarm, but you may want to wait a few minutes and let the game auto-save before attempting it if needed. Theres also an additional x2 Wood Planks and x3 Duct Tape there too. As its name suggests, when you die in the game, you die for realerr, when the character you are playing at dies in the game, you lose them entirely. Youll have a grid puzzle here. I recommend first smashing everything in this first room so it's not in your way. stranger things 3 game murray's warehouse buttons Head to the men's changing room. Now, travel to Hess Farm. Gnome #31: Tiny can be found by using the hack panel to the SE, opening the door to the gym past the elevator. Head back to the Hawkins Post for a cutscene and the end of the chapter. This leads to a puzzle with a computer terminal, diary, and bulletin board. If you need money, run through the storefront backs or the Bad Dude hideout in the SW corner of the Hawken Square map, or work on another quest first. Make sure to keep the numbers of the goo monsters low, otherwise they'll combine and start harassing you. A warehouse located at 3833 Walker Drive in Sesser, Illinois was the residence of Murray Bauman. Back here you'll find a maze of destructible rocks and some logs, and a small enclosure with the Gnome #11: MacDonald in it. In the next area you'll need to use the switches to pass through several series of doors. The bathroom is behind the brown door near the computer you'll use to get some clues for the lever puzzle. There are 3 locked doors in this area with 3 circuit breakers. You're going to need to talk to Nancy, but first head SE of the library, and you'll be stopped by someone in the flower shop who is in distress. Pan-O-Rama Pizza Parlor[Randomized Chest/Destructible Loot Table: Sneakers]. Back inside, head SE and keep looting the side rooms as you go. Starcourt MallTalk to the gang waiting outside the mall. Murrays WarehouseIn his previously locked back room, youll find a computer mentioning something about his Kill Room and a test gnome, and some switches. Gnome #35: Name: Falken. Eventually you reach the area you'd previously been in. Home; About; Program; FAQ; Registration; Sponsorship; Contact; Home; About; Program; FAQ; Registration; Sponsorship . You can find the key you need to proceed in the next room under one of the benches. Now move the Mini-Truck once more to the 4th area. In the NW part of the map there are a set of stairs leading down to a Secret Tunnel; if you follow the enemy-filled rooms NW you'll end up in a dead end with Gnome #9 David sitting out in the open. Murray's Warehouse :: Stranger Things 3: The Game Discusses Gerais On Aug. 31, 2021, Stranger Things 3: The Game will be . My Lightning Poker (33/36) Unlocks after getting Erica to join your party. As you leave the shop, go to the right of the red show car and hit the cassette player here for one of the items for Ivan. I've attached an image showing which ones to throw in what order: Continue on through the opened door and into a room full of vats and acid-throwing baddies. I'm not sure if there was a hint given to figure it out, but I just brute-forced it. Now go back and talk to the clown in the purple room to check your answers and in order to proceed. Backtrack to the opened door for another cutscene. Instead, clear out the SW area (let them hit the alarm to open the door) and then use Erica to hit a switch through a vent; you'll also get some dialogue about conspicuous posters and can find some hints. Enter the room you unlocked and you'll find a chest and a hospital keycard. Now, you can follow the same path to the door you need to open with RLRL on the nearby switches. At some point, former war hero Yuri Ismaylov moved to Kyrzran, bought a church and turned it into his warehouse. You will be hitting the lever switches around the perimeter of the room in order to get a gnome though, in this order: (starting the count from the NW corner of the room: 1, 2, 3, 5, and 8). Follow the clues, find Heather and fight off the goo monsters (Eleven's Nuke ability works great here). Retrace your steps past the bears and, if you want, just run past the enemies here back upstairs. Talk to Will to get your story quests going, then talk to him again to trigger the Will the Wise optional quest. Little sister Erica is gonna' be your ticket in, but you're going to need a few things. Head SE, NE and through the exit to Floor 3, where if you head SE and smash everything you'll see an impression on the floor of a map out of this area. stranger things 3 game murray's warehouse buttons . But at this point, we have more than ten gnomes found, which means you can head to the back room and open the first of the chests here for a bunch of crafting materials. Find anything you think is wrong with this walkthrough? Now head back to the eastern path. We're nearing the end, now. There's a ton of other stuff in this area, including a puzzle with the statues to open a yellow door, but we've got the achievement-related stuff so I recommend ignoring it all, especially on your NG+ run. It also mentions the Fibonacci Sequence so head back to the garage. Hoppers CabinThe doors are closed again. There were 5 numbers listed in Murray's computer, starting in 1, 1. Hit the switch in the back of the SE room to open a door to the far SE. If you follow the information below you should be able to acquire the platinum trophy with ease. Before we get started, it's worth nothing that you've got new crafting options unlocked, so you might want to peruse them and see what you need. Funhouse Floor 1Heres the path you should take to reach Floor 2: SE, NE, SE, NE, NE, NW (basically just follow Grigori). Clear them out and head NE to rescue Steve and Robin, netting you: Head the only other way SE, past some cages with loot and through a door with a bunch of Bad Dudes. Start a new campaign off on whatever difficulty you want; there's no bonus beyond bragging rights for making things hard on yourself. If you've followed this guide, you should have 44 out of the 50 gnomes, only missing numbers 5, 40, 45, 47, 48, and 49. Once you've cleared it out you'll now have to defend it from waves of enemies. You can go back and talk to her, but she's just going to tell you to keep looking. Tell the clown it took 10 tickets to get in, grab the random chest of items in the NW if you want, and then leave by the SE. Either stealth by the guard here or smack him down, proceed down the corridor and stand characters on the pressure plates by the largest posters to open the path forward. You'll wrap up the Slumber Party quest. Stranger Things 3: The Game is the official companion game to Season 3 of the hit original series! DISCLAIMER: This back-area is a one-time-only area. Give Chet his shake, and then Susan the hairdryer, to get a bunch of coin and also: You'll now need to fast travel to Driscoll Farm. Head outside via the SE and you'll find a clearing with Gnome #50: Jareth. If you dont understand why, 2-Pi-r is basically just the circumference of an object. He wants us to make him a pizza and we need a lot of ingredients. I played it twice to get 10 tickets, then headed slightly NE of the porta-johns. Gnome #34: Name: Arnold. *** Spoiler - click to reveal ***5-7-2-5-7, 7-3-7-9-7, 7-7-9-2-7, 8-7-7-4-2, and 1-4-8-4-7. Take the SW door in the next long hallway. You'll emerge outside only to return back downstairs, but fear not! Stranger Things 3: The Game: Directed by Dave Pottinger. Next, head to Weathertop (while you're here if you haven't got the tuna for the pizza quest, do so by exploring the woods) and head into the nearby building and crawl through the vent. Starcourt MallOnce at the top of the elevator, this will complete the mission Scoops Troop. In this map, there will be several red switches that enemies will run to in order to activate alarms. Inside one of them, youll find a Tunnel Vending Machine. Stranger Things 3: The Game Gameplay Walkthrough Invasion - YouTube You quickly need to move at least one of the dumpsters to a switch, and you can stand on the other two. Next, lets continue the Scoops Troop mission, so head to Starcourt. In the SE corner is a bathroom vent that leads to a room with a hint on the bulletin board and diary, and a computer. He'll task you with getting a pizza. If you don't remember your geometry: *** Spoiler - click to reveal ***2r is the formula for circumference, so make sure the perimeter lights and only those lights are active by stepping on the corresponding floor switches. Murrays GarageKill room time. Hit those switches on, the left-most side representing 1 (and ignoring the duplicate), and make sure the others are off. Leave here via the NE, then head NW to run through a twisting room to an area with another clown and a hack box. Notable ones include Sharp Shooters and Body Armor. 1:48. Grab the laxatives back here and clear out the rats, then head back to Robin in Scoops Ahoy. While you're here, let's continue on some other quest progress. You must make them in order of Pi, or 3.14, corresponding to the number of buckets each one is facing (it will tell you). gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. Head into the Women's Locker Room and smash everything to find your googles. You're going to want to grab your last Gnome by following the path shown below (you'll need to unlock the door via switch first). Nows a good time to craft your Vault trinket, since we found the Large Magnet. If you head NW, you'll run into the electronics store, where Dustin will immediately suggest larceny. Hawkins Town HallTalk to the receptionist. Back on the main path, travel through the eastern door to find a chest containing x3 Random Items. Inside you'll get a quick cutscene.