The basic and command squad variants go up to three wounds a pop with a 5+ FNP for 15pts each, and get slightly improved in melee from their previous incarnation, with their mounts getting a point of AP on their attacks. The Gargantuan Squiggoth can also fall back and charge and even move over other units as it they were not there, something lacking in the current sheet making it easy to pin then down. Next up, Im a bit more tentative on this but Ithink Shadow Spectres end up more attractive as a general pick than they used to be. This works similarly to the Dreadclaw, but can carry up to 20 INFANTRY models instead, and mounts the equivalent of 10 missile launchers for some reason. Weve seen a bit of that thus far in 9th, with hangover 8th Edition rules throwing up a few very powerful choices in the Edition transition, while other units are complete trash at their Chapter Approved costs. After all those words about the leviathan changes, this is a breath of fresh air. Imperial Armour Compendium 40k Rules Breakdown One of the best parts about the book in our opinion is that the points costs are at the end of each section! If youre going Krieg, its because you love the models or want to declare cavalry charges! The Imperial Knights get profiles for all Knight variants currently produced by Forge World including some much appreciated points cuts! Theyre still not amazing they dropped from being toughness 9 down to toughness 8, though picked up a bit of improvement in their guns. That probably still isnt pushing them to the top tables. Credit: Jack Hunter. Imperial Armour Compendium | Forge World Webstore Trojans are the other huge loss. Enh the smaller daemon princes here seem OK but not great. If any of them have game its probablyScabeiathrax, who benefits from having a whole bunch of nasty offensive options while being durable for their new cost. Even Forge World armies such as the Death Korps of Krieg ended up in a weird limbo where they could use some units from the Astra Militarum book, but not all in exchange for getting access to a couple of unique units. The Necron Tomb Stalker and Tomb Sentinel both getbig point cuts and some marginal melee weapon improvements, and while they lose a point of BS/WS, realistically any list that uses them is going to be leveraging their ability to drop in next to a Technomancer with a control node anyway, so thats easily mitigated. Thats it. itll rarely be worth it to spend 3 CP to take one. Units have also had the CORE keyword added, setting them up to be futureproofed for a future Custodes Codex. I've been working on some seriously unwell looking vampires! The Marshal still exists, but sadly without his Memento Mori, which is a shame as I felt that was a great upgrade. The Venatari Spear is now flat 2 damage (fuck you D3 damage) and grants an extra attack. The first is that the units in the Chaos Space Marine section reference the keyword, and where they do, they tell you to refer toCodex: Chaos Space Marines. None of these losers should be at all surprising to anyone keeping an eye on what was showing up in competitive lists. How many primaris can it transport? This is a much better way of the unit working and makes my life as a Krieg commander much easier in terms of having to previously try and fence off the crew to stop them getting charged! Having to use a Lord of War slot on this is, obviously, kind of terrible, but its also extremely hilarious, and has been pushed hardenough cost wise to make it at least fun to use. Theres a clear set of principles running through all the changes in this book, which are generally very healthy for the game but might make owners of a few units a bit sad. Cerastus Knight-Castigator. The key difference is that theyre no longer HQs or Characters, so extremely stupid combos involving relics and warlord traits are banished to the shadow realm. The Death Guard get the Blight Drone, which is pretty cool, but nothing else. It does get cheaper, dropping to 1000pts, but the BATTLESUIT keyword is nowhere to be found on its datasheet, leaving without its primary means of defending itself. Terrax-pattern Termite Assault Drill-Credit: Pendulin. Alright lets start with the cool stuff that only Chaos Space Marines get, instead of the things we share with loyalists. As with the Space Marines we see a number of points adjustments that bring both of these forces in line with each other. Forge World formed a key part of competitive play in 8th Edition, offering a wide range of additional options for some factions alongside some very cool models for players who wanted to try something different. TheValdor Tank Hunter is in a similar boar where it got a decent discount, but lost some oomph in exchange, and doesnt really end up as a desireable package overall. Out of the other units, theTesseract Ark also got cheaper (especially if you swap the cannots to particle beamers) but its tough to say if it truly ends up as a winner because of the change to Quantum Shielding, which is definitely a major downgrade on it. Learn how your comment data is processed. The Stormblade andPraetor stand out a bit as both get a signifcant bump to their main guns, with the Stormblade going up a point of damage and the Praetor getting an extra D6 shots on the firetstorm mode. If one of the shields takes damage but isnt destroyed, itll regenerate at the beginning of your command phase, which is cute but is unlikely to regularly happen in practice as most decent alpha strikes will go through both of the shields. This tank was utter garbage ever since it released, being essentially a bunch of plasma guns that could overheat to have fewer shots. Their Gas Bombs are still excellent and with the Grenadiers stratagem will be painful for anyone on the recovering end! All of them can outflank, too even better. Strictly Necessary Cookie should be enabled at all times so that we can save your preferences for cookie settings. The second thing to note is that this section includes a single new Stratagem: The SmokescreenStratagem from Codex: Space Marines makes an appearance here, allowing units with the relevant keyword (mostly tanks) to pop smoke when shot at for 1 CP instead of having that ability for free in a more proactive use way. This isincredibly bad;for some units itll just limit to your ability to include multiples but more than likely itll just make some units unplayably bad, since theyre likely to be overcosted before you include the CP. Whirlwind Scorpius. Also Available on Spotify & Google Podcasts, The Hive Tyrant was one of the first models I ever painted for Warhammer 40k, so when I saw an unpainted one on ebay I knew I had to paint it up in honour of it! Most notably, the damage of both modes of the flamer has gone down to one, and the other gun has lost AP and the ability to deal MWs to vehicles, and theres really nothing else here thats going to make up for that. The 5 included chapters are as follows: Red Scorpions Ultramarines with Inheritors of the Primarch. Astraeus! All of them got boosts and points drops. How many wounds? Imperial Armour Compendium Review. It can also be overcharged, increasing strength and AP, as well as a jump to straight 6 damage, with the overcharge only potentially doing damage if you did not Remain Stationary. Join us on www.youtube.com/spruesbrews from 7pm - 9pm each Sunday! This seems a way of restricting those rare units and make sure the battlefield isnt flooded by them dont forget that this will have an impact on your free detachment, as the warlord only refunds the initial CP cost of them! Credit: That Gobbo. Imperial Fists Fellblade. [[2], This compendium includes 222 datasheets, including super-heavy units and highly specialised troops. Coronus Grav-Carrier: 15 points cheaper, lost -2 to charge and kept fly (like the other grav vehicles). The Lynx also gets a substantial simplification and a cost reduction, and probably ends up more practical out of it. 9th Edition Imperial Armour Compendium: The Goonhammer Review The Dreadspear melee attack is now 3+D3 damage, vs D6 minimum 3, which is a nice boost, but it does lose Impaling Lunge so no more chance at mortals on the charge. With recent 9th edition books making this change as well, the points cost of each model is at the end of each section. Grab a brew and paint/chat with us! All flavours ofMalcador also go down a lot in cost, and while it probably doesnt make them competitive, like a lot of things it stops them being as hateful to use. Weapon profiles and the stat line stayed exactly the same, its just firing half as many shots. Stillprobably not durable enough for how hard it is to hide and the cost, but much, much closer to something you want. A lot of the profiles have been tidied a little and they benefit greatly from this, as degrading profiles on low wound models like this was often a problem in the previous edition. as well. Across the rest of the Astra Militarum section we seem some great Quality of Life updates as well as weapon and profile updates that make for some fun changes to these units! The flamer shooting profile is up to 12 now, like most of the flamer archetype weapons. With the new edition of the game now out in the wild, Forge World have released a similar book this time containing the rules of nearly every unit they currently produce. This will be a process as getting to all the factions, but for now you can find all the points including Forge World, Special Rules, Stratagems, Warlord Traits, Points, Search: The trove warhammer 40k codex. No longer will you have to flick back and forth to the very back to find your factions points! Really onlyStone-Crusher Carnifexeshere they cant be taken as broods any more and went up a bit in cost when they probably didnt need to. Chaos Daemons get some welcome points adjustments, no longer have we got to have points values tied to the Gods holy numbers! The impact was, shall we say, uneven plenty of choices were fine, but there were frequent issues with Forge World units having unintended interactions with newly released rules, and a few choices that were just a bit over-pushed that tended to be over-represented. TheInquisition retain only their two Named Characters. Cool, but nothing particularly good. Galatus Dreadnought [CORE]: Down to 9 wounds from 10, but now doesnt degrade. Kept the FLY keyword, otherwise unchanged. Being able to drop in a caster from this discipline without having to use an HQ slot on a Warlock is something that can plausibly come up. We also have full reviews of both Codex Supplement: Space Wolves and Codex Supplement: Deathwatch, both also up for preorder today! ability rather than regularWaaagh!, meaning that you need an alternative boss if you want to buff up infantry. Void shields have also been completely redesigned and are no longer a confusing degrading not-invulnerable save. Still immunity to melta extra damage? Wait, WHAT!?! 47.8M . These certainly exist, and you can use them. Finally, theHades Breaching Drill looks kind of great now its been detached from the mandatory tag-along veterans, so you can take them as a separate squad as desired, and its melee attacks have been charged up, both getting d3+3 instead of d3 and being flat D3 against most targets and flat D6 against vehicles. The Adeptus Mechanicus get updated profiles for the Secutarii with rules keying off the new Titan Legion keyword that has been added for Titans. His feel no pain drops from a 4+ down to a 5+, and his dreadfire heavy flamers lose a point of damage (though they do increase their range up to 12). Otherwise it keeps its 5+ invulnerable save, regeneration, and the ability to move over enemy models. At least they are 10 points cheaper now for every build except double claws (which stayed the same). The Firepike is now 15 range, so a 3 boost which is neat. While the main gun remained essentially the same, both types of sponsons got a shakeup. He is still the only leviathan remaining with WS and BS 2+, but even at his new lower points cost doesnt offer much. All of these units follow the standard rules for their factions. The deathshroud build feels like the play, and the fact that this loadout is over 120pts cheaper than in CA is kind of mind boggling. They all picked up a substantial number of wounds, with a warhound now having 50 wounds and a warlord 120, but dropped in toughness, with the warlord the only titan at T9. Look, theres atonof content to cover here and weve barely scratched the surface. Pure upside is the best kind of upside. Fill in your details below or click an icon to log in: You are commenting using your WordPress.com account. PDF Warhammer 40,000 - Imperial Armour Compendium.pdf - 9th Edition Kind of everything else. Hes armed with a heavy plasma cannon and dreadnought close combat weapon, and only costs 20 points more than an equivalently armed relic contemptor. We will be taking a look at some of these units in greater detail over the week once we have had a chance to crunch the numbers, but my initial reaction is positive here with some cool options for adding some fun units to bolster your Space Marine army. Ankbars Expedition Kharadron Overlords, Podcast: 110 | Wolves and the Watch Sprues & Brews. This means that every time you visit this website you will need to enable or disable cookies again. Sky Slasher Swarms also get a bump their stats and costs are unchanged, but they get built in deep strike. Now yes, that nearly in the previous sentence is a little ominous as there are a couple of strange exceptions. At that point, given their defensive profile and the fact that they can just flatten stuff in melee, I think theres a plausible argument for trying three of these as a silly gimmick build. Defensively, it gained 4 wounds so toughness 8, 14 wounds, and a 3+ save. Regiments of Renown The Goonhammer Hot Take, How to Paint Everything: Weathered Copper/Bronze and Patina, Competitive Innovations in 9th: Peak Warhammer pt.2, Interviewing the Top 3 Kill Team Players from the Kill Team Open, Goonhammer Historicals: Mugginns Road to AdeptiCon 2023, Kings of War: Day 2 at Clash of Kings Australia 2023, Infinity Tournament Report: St Albans Smackdown Satellite, Feb 23, Tale of Two Noirs: Hard City and Crescendo of Violence RPG Reviews, Hammer of Math: Brutalis Dreadnought and Desolation Squads, That 6+++ Show | Episode 27: International Team Tournament (ITT) Review and Recall, Competitive Innovations in 9th: Peak Warhammer pt.1, Arks of Omen Faction Focus: Genestealer Cults, The End and the Death, Part One: Goonhammer Review. The Red Scorpions, Minotaurs, Blood Ravens, Astral Claws and Carcharodons are all represented here along with characters including Chapter Masters for you to lead your forces with. Lets start with my beautiful special explodey boy, the Kytan Ravager. Throughout the week we will be taking a look in more detail at some of the changes in profiles across the armies, along with taking a look at the Death Korps of Krieg to see if they can finally compete on the tabletop with these new rules, so make sure to stay tuned to the site! Like with the other forces, the Xenos factions also see some tweaks and adjustments to their datasheets, along with some points updates We will be digging a little deeper into each of these factions later in the week in some more detail, but theres some great changes across the board. The Hornet is also -1 to hit all the time without having to advance. In addition to being recommendations and not rules, theyre just kinda boring. The double shooting Spiculus if you didnt move ability moved to the weapon, so functionally the same, and gained the dread -1D ability. In the points section these are listed correctly however. Even with that though, I still think pistol/buckler is going to be an auto include, because now a Venatari equipped with a buckler has a 2+ armor save. Nice that it is cheaper, but otherwise /shrug. Both Acastus variants saw a massive 100 points drop. This mighty 224 page book collects together the rules for the majority of current Forge World kits that are available to buy over on the Forge World website (It doesnt include any discontinued models so keep that in mind if you have any older kits, these will receive separate Legends support over on Warhammer Community allowing you to use these in friendly games). As a bonus, he doesnt have Martial Legacy, so wont be costing you a CP to field. We see quite a few units get tweaked to remove degrading profiles too, such as on the Blood Slaughterer. Riding back into battle behind him areNobz on Warbikes, and these arent really priced to move but having the option is strictly better than now. Notice it also isnt CORE, so maybe no rerolls for you in the future. Warhammer 40k - 8th Edition.pdf download. Pallas Grav-Attack: Lost the -2 to charge grav ability, but is 10 points cheaper. Our latest podcast is now live with two fantastic interviews (post on the website appearing shortly) and we have filmed the first part of our first battle for our Crusade campaign! We have a look through the book in our YouTube video, or keep scrolling to see our full written review as we did into the datasheets and changes, and investigate what goodies are within! Much better than the past, where overcharge always did damage and staying still merely let you shoot volley fire twice. Remoras are also easy winner, because they get two seeker missiles for free, more wounds, and are always in cover just huge boosts all round with no cost increase. Grey Knights get a variant of the Land Raider which has psycannons on it, for some reason with a different profile than seen on normal ones. Loyalist Knight Atrapos. Ultimately, it does still get hard-countered by some flavours of hordes, and any game played with it is going to be a knife edge of making sure you dont get charged by a melee killing machine, but in a similar way to the Taunar in 8th I can see people picking it up and running it to 3-2 finishes or the occasional 4-1. 2 - Space Marines and Forces of the Inquisition, War Machines of the Adeptus Astartes (Second Edition), Vol. It gets a 4++ to compensate, but Im not sure that gets it back over the line into lists with all the cool new options to compete with. So this makes the bombs way better against an MSU style list that huddles up as it moves around (see MARINES), but makes them much worse vs hordes. Thunderers go down quite a bit in points, but lose Grinding Advance. The free Wraithcannon option vanishes into the mists, but the spear gets a damage bump (to d3+3) and the ability to take a D-Cannon remains. #warhammercommunity #warhammer #warhammer40k #wargames #wargaming #tyranids #tyranid #gamesworkshop #citadel #citadelminiatures #hivetyrant #40k #warmongers #hobby #paintingwarhammer #painting #paintingminiatures #miniaturespainting #miniatures #90s, Busy day at Sprues & Brews HQ! which get a few tweaks but dont change massively. The one sting in the tail here is that hes returned with theSpeedwaaagh! of Forge World units that, at the time of printing, are supported. Thats especially true because. Change). Titans now have a stock 2+ save and many more wounds than they used to have, but had their toughness dropped a little. There are some changes in weapons as well stormcannon arrays trade 2 shots for an extra 12 range, melta lances gain blast but swap from 2d3 to d6 shots, and the grav-flux bombard doubles in shots and has a more standard grav weapon statline. Im here to talk about CHAOS! Rob: Surprise! Medusas of all flavours get a more functional boost some go up in cost slightly, but the damage on their big gun increases to d6, obviously very nice and much more scary to be up against when theyre well hidden. SYNLAB HAUTS DE FRANCE Company Profile - Dun & Bradstreet Both Hierodule builds getmassive discounts too (and sit in the Heavy Support slot), and the Scythed option ends up in a pretty similar spot to the Dimachaeron, though Id probably give that monstrosity the not because of its invuln and mobility tricks (though to be fair if you have a slot free to put Dermic Symbiosis on the Hierodule its probably better). Start Competing: Chaos Space Marines Updated! On top of that, the -1 to hit these is now just always on, rather than only when they advance. As someone who loves the Death Korps of Krieg and the Titan Legions, I was very excited to see this book and check out the profiles contained within! Boo. They also, while alive, provide a 5+ invulnerable save. Already very good, the Terrax picks up several buffs that cement it as the premiere way to transport firstborn marines. Today we see the new Imperial Armour Compendium up for pre order from Forge World! Definitely seem fine here, as you reduce the variance risk a lot. Orion Assault Dropship: Other than it has less attacks when degraded, entirely unchanged, same points etc. Generally, this replaces the old Relic rule now each time you include a unit with this rule in a detachment the Command Cost of that detachment is increased by 1.