I don't have that other stuff yet. Since gravity is effectively lower, they don't need as much wing area to maintain altitude-- which, in turn, means less drag, which makes for more efficient flight. I only seem to be able to make planes that can fly a bit below that altitude and then temporary rise to it. Your previous content has been restored. If you nudge your wing's angle up slightly with rotate tool then it'll move your prograde closer to your direction of flight and significantly reduce drag. Once I'm near or in the target area, I set the throttle to 0 and start the Swivel. It is designed to aid in player-controlled flight on generic (space)plane, providing a soft layer between user joystick\keyboard input and control surface outputs. Each stage of the rocket has a delta-v that depends on the stage fuel mass and the engine specific impulse. Pretty often, the tail "wiggled" and/or the plane became totally unstable when I fired the rocket boosters. high-1 A Screenshot of Kerbal Space Program By: miklkit This is the current version. Create an account to follow your favorite communities and start taking part in conversations. 3x06: I design a new, high altitude, jet to collect high atmospheric science. 101 kPa 1 atm Scale Height 5000 m Atmospheric Height 69 077.553 m 1.010-6 atm Minimum Temprature -40.19 C 232.96 K Maximum Temprature 20 C 293.15 K Oxygen Present Yes Contents 1 Kerbin 2 Topography 3 Kerbal Space Center 4 Atmosphere 4.1 The Troposphere 4.2 The Stratosphere 4.3 The Thermosphere 4.4 The Exosphere 5 The Kerbin System 5.1 The Mun (the engines will use very little at high altitude anyway). Most SSTO space planes would be able to accomplish this easily. Thanks for the help! The stratospheric region, where temperature rises as altitude increases, spans the region between the altitudes of 10 km and 22 km. Something that I think has become less clear since someone updated the wiki. As said above, the Wheesley is specifically designed as a low altitude engine. http://kerbalspaceprogram.com, Press J to jump to the feed. I find that a conservative amount is 2 RAM intakes and 2-4 radial intakes per turbojet. 2022 Take-Two Interactive Software, Inc. Editing Kerbal Space Program save files for KSO, Rasterpropmonitor for Kerbal Space Program. ksp high altitude plane - digitalidentityorganization.com EDIT: Essentially, make like an SR-71, if an SR-71 didn't have cooling problems limiting it to Mach 3.4. From my experience using a panther it starts to lose speed after 15-16 kms, a more suitable cruising height is 9-13km. What am I doing wrong here in the PlotLegends specification. You cannot paste images directly. Personally, I don't enjoy survey contracts on Kerbin. New comments cannot be posted and votes cannot be cast. These designs are great for getting around Kerbin quickly, but without going orbital. For all your gaming related, space exploration needs. There are two factors to that: how thick the air is, how fast the ship is going. To reach the initial low Earth orbit of the International Space Stationof 300 km (now 400 km), the delta-v is over six times higher, about 9.4 km/s. Your previous content has been restored. Why not keep the engine for multi-stage rockets? - Space Exploration i recently used a single whiplash plane and was able to maintain a stable 21-22k meter altitude. This means it is better to have excessive amounts of oxygen than not to. All trademarks are property of their respective owners in the US and other countries. Powered by Invision Community. You can halve the drag by climbing a bit less than 3500m. It may take some practice to hit your target area this way, because you'll be picking up additional horizontal speed, and thus it's possible to under or overshoot. i dont know what kind of range youre looking for but i would make a significantly smaller plane. That will unlock: My question is really about controllability. Once you're at that regime, you should be able to cover huge distances on tiny amounts of fuel. a screenshot of kerbal space program 2. by: lord bird. Jets drop thrust at higher altitude and speed, but also drop . Minimising the environmental effects of my dyson brain, Theoretically Correct vs Practical Notation. 2022 Take-Two Interactive Software, Inc. Make sure we're on the same page with terminology. I'm in career mode (have the turbofan engine) and trying to get some science readings for a mission at a high altitude. She has a horrible turn rate and oscillates a couple of thousand meters at cruise, but it's flyable. You can do that by right-clicking the engine and clicking "Toggle Mode." Have you checked out the wiki yet? All the information you could want to know about science, including the altitudes for each celestial body, and what altitudes a given experiment works on are available at: http://wiki.kerbalspaceprogram.com/wiki/Science. 4. Planes in Space - The Kerbal Player's Guide [Book] At this point the plane plummets, but as it goes deeper into the atmosphere, it regains pitch authority, and at 10km it's enough to regain control and turn it around for a safe landing. Thank you, I was able to reach up to 24km altitude with this design. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Plane - Kerbal Space Program Wiki It's Kerbal Space Program v.22! Proceed with caution. Then it is "In Space Low over Mun.". Hopefully this will be helpful to you. TroubleshootingMechJebPVG - KSP-RO/RP-0 GitHub Wiki Or is it the same for all celestial bodies? Display as a link instead, and our Planes and Altitude differences. :: Kerbal Space Program General Spaceplane - Wikipedia I've been trying my hand at some High altitude speedy planes for a while now, but can't seem to get a hang of the altitudes that each engine likes, I know kerbal isn't earth, so looking up the crushing altitude of say the sr71, doesn't seem to apply, but I was hoping that others experiences would help me. Very cool. I checked the wiki before I wrote my question, it seems I overread this paragraph Something that I think has become less clear since someone updated the wiki. I got this game so I could over-engineer rockets, so I mostly ignore the airplanes. Alternatively, you can assign the afterburner toggle (labelled "switch mode") to an action group if you wish to activate it with a hotkey. CONTROLABLE plane for ~20km altitude? :: Kerbal Space Program General They will someday, but they don't now. KSP doesn't care (much) about aspect ratio; the total lift is the same regardless of configuration. Tutorial: Making the AI fly | BDArmory Wikia | Fandom Welcome to the forums, ZDW. The other one I stay around 6000 meters. The easiest "default" way to build a plane in KSP-- i.e. This is the first version. Using indicator constraint with two variables, Is there a solution to add special characters from software and how to do it. Its an approximation missing someelements. Welcome to the forums. This means that the only thing that decides wheter your engines run efficient is determined by how much thrust they produce (opt. High altitude flight is efficient because the air is thinner, and therefore aircraft experience less parasitic drag. Third, which I haven't given a good try, would be a carefully-timed deorbit maneuver so you come down through your desired location as you fall from space. Put a couple of radial mount parachutes just above the com and add a reaction wheel. Contents 1 Usage 2 Construction 3 Categories 3.1 Airplane 3.2 Seaplane 3.3 Spaceplane 3.4 VTOL 3.5 Glider 3.6 Mothership 4 Operation 4.1 Flight records 5 Notes Usage Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. I don't have that cockpit in my career game yet, but maybe it will work with the other one. probably the easiest place to land in the system as terminal velocity is survivable for a craft less kerman. The flight time won't be as long, but you'll be able to fly a "plane" above 18km. So long as there's only one high-altitude measurement to take, you should be able to complete a whole set of 3-4 in one flight. If you have an account, sign in now to post with your account. The benefits should be obvious. For comparison, the second most maneuverable engine is the CR-7 R.A.P.I.E.R. Air Intake: Air Intake shows the amount of force your engine uses to suck air into the turbine. Thankyou all, I now reckon I have a much better understanding of the engines, hopefully that'll translate to better aircraft. But maybe your patience? In my case, it brought me to 20km up at a 45-degree angle, but it is probably not optimal. If you upgrade to the panther (or get one on a contract) that engine can get you much higher. What plane in existence can fly at the highest altitude, and - Quora There is no such thing as "so high radar can not detect it", since radar can detect things in outer space. Anyway thanks in advance. Beginner's Guide: Tips and Basics - Kerbal Space Program 2 Wiki Guide - IGN My plane has turbojets and lots of fuel, but I am wondering what the optimal way to fly is. Clear editor. Thrust means that slower-is-better no longer applies: now, slower means less drag but more gravity, so there's a tradeoff (which I'm not going to carefully calculate for you, because it's hard). You can post now and register later. Knowing how to design these types of planes make jumping in to SSTO design very easy as there are only a few minor changes that need to be made.Music Credits:1st Song: \"Elephants\" - YouTube Audio Library2nd Song: \"Hot Heat\" - YouTube Audio Library3rd Song: \"Echoes\" - Kasbo - https://soundcloud.com/k-sboWhat game is this? @SaintWacko's advice is probably the most practical. Airplane Plus on SpaceDock Planes in Space. But you'll need to unlock: Which cost 300 science. It has two modes: The first, Dry mode, is similar to that of the J-33 "Wheesley" Basic Jet Engine, with a bit more thrust. Running the 60U engine at about 40U seems to give me a good balance between reduced drag and air intake. . I generally don't fuss with AoI unless I'm making a long range cruiser. If you enter the Mun's SOI, it immediately counts as "In Space High over Mun" until you get below 60km Mun altitude. You could try combining the two. 2.) Secondly don't think of engines working better at different altitudes, think of them working better with different air intake quantities. Your previous content has been restored. Approximately 12km up the main engines stop providing enough thrust to maintain the climb, so it's time to switch to rocket mode. Using very light "engine rich" planes and "reverse swooping" (building velocity at 10km then gently curving up) you can temporarily get above 20km with Wheesely and Juno. What are the altitudes for the various altitude record contracts? Upload or insert images from URL. What determines the maximum altitude a plane can reach? Cookie Notice The Boeing X-37, also known as the Orbital Test Vehicle (OTV), is a reusable robotic spacecraft.